

Mage and Paladin are the other underrepresented classes, with two players looking to Control Mage to defeat aggro line-ups and three players banking on Murloc Paladin to be their silver bullet against Priest. With the potential to open aggressively enough to beat most anything and the reach to ignore the Great Wall of Voidlords from Warlock, it’s an interesting strategic direction-and in the absence of much Paladin, it could just work.


Here’s an at-a-glance look at how the class selections break down by the regions players hail from:įor those of you looking for the off-meta selections, you have Jon “Orange” Westberg to thank for the tournament’s biggest surprise: a single Aggro Hunter. (The most-played single line-up of Aggro Druid, Highlander Priest, Tempo Rogue, and Control Warlock will be fielded by three players.) Rounding out the bulk of players’ rosters is their Druid of choice: Aggro or Jade. While it struggles against the major stabilization that Control Warlock is capable of, Tempo Rogue’s explosive opening potential continues to make it a very viable choice. So it ptobably will be tier 0 or 0.Warlock and Priest will be met in battle by the ever-reliable Tempo Rogue, which is the most-played single archetype in the field (but only because there are two distinct flavors-standard and Dragon-of Highlander Priest). It will be so good 80% of the people will be playing him, they will try to find a counter, but no counter will work. It will be an auto-win against 90% of the decks and have a 9:1 win ratio against Gravebone, Majiya and Lance decks. I think it will be tier 0 or 0.5, It will beat every deck except in a mirror match and the only way to defeat him will be playing him. Master Smith - you have to have an auto-sac card in your deck, sometimes you only have good cards on your hand and you do not know what one to sac, then you keep thinking and your turn ends, this card is in this deck to solve that problem! Sacrificial Lamb - it combos very well with Gravebone, kill Fire Snake, draw 1 card and bring Fire Snake back to the board!Įxtra Sharp - Fire Snake should stays a long time on the field, so this card is awesome!īazaar - draw power is very good, because you can draw more Fire snakesīad Santa - draw power is very good, because you can draw more Fire snakes Shadow Font - Gravebone 's ability is awesome with Fire Snake, let's get more shadow energy! Pleasure From Pain - Fire Snake will stays a lot on the field thanks to its big health Portal - this puts the oponent in a constant pressure, you can cast a Fire Snake and attack at the same turn!Įvil Ascendant - great combo with Fire Snake, its big health will keep it alive Gravebone - can bring Fire Snake back on the board, need I say more?įire Snake - best ally in Shadow Era, cheap, good attack, good health, awesome effect. The goal of this deck is to get as many Fire Snakes on the board and bring them again from the graveyard if they are killed, I will explain why every card is used in this deck: This is by far the best deck ever created in shadow era, I call it Zombie Snakes deck.
